1. Christopher1991 Пользователь

    Регистрация:
    26.04.16
    Сообщения:
    87
    Симпатии:
    1
    Здравствуйте... Вот прошло не много времени, и я вновь обращаюсь к вам за помощью.... Не ругайтесь...
    Заметил недавно на CSDM
    Суть проблемы: Играет на сервере 20 человек, и 5-7 сидит в спектрах, ладно бы просто сидели, но они зайти за команду не могут, ни за одну, пишет максимально количество игроков в команде.

    Что это может быть?
    // ** Проверка на баны ** //
    exec listip.cfg
    exec banned.cfg
    // ** Game ** //
    exec game.cfg
    // ** Основные настройки сервера ** //
    hostname "Скрыто"
    sv_downloadurl "Скрыто"
    sv_contact "Скрыто"
    allow_spectators 1
    decalfrequency 60
    edgefriction 2
    host_framerate 0
    mapchangecfgfile "server.cfg"
    pausable 0
    rcon_password "Скрыто"
    sv_enableoldqueries 1
    sv_password ""
    mp_hegrenade_penetration 0
    sv_rcon_banpenalty 100000
    sv_rcon_maxfailures 1
    sv_rcon_minfailures 2
    sv_rcon_minfailuretime 20
    sv_region 255
    // ** ReHLDS ** //
    listipcfgfile banned.cfg
    sv_auto_precache_sounds_in_models 1
    sv_delayed_spray_upload 1
    sv_echo_unknown_cmd 0
    sv_force_ent_intersection 0
    sv_rehlds_force_dlmax 1
    sv_rehlds_movecmdrate_max_avg 20000
    sv_rehlds_movecmdrate_avg_punish -1
    sv_rehlds_movecmdrate_max_burst 100000
    sv_rehlds_movecmdrate_burst_punish -1
    sv_rehlds_stringcmdrate_max_avg 2000
    sv_rehlds_stringcmdrate_avg_punish -1
    sv_rehlds_stringcmdrate_max_burst 15000
    sv_rehlds_stringcmdrate_burst_punish -1
    // ** end ReHLDS ** //
    sys_ticrate 1100
    // ** Ведение логов ** //
    log "on"
    mp_logdetail 1
    sv_log_onefile 1
    sv_logbans 1
    sv_logecho 1
    sv_logfile 1
    // ** Управление сервером ** //
    sv_aim 0
    sv_airaccelerate 99999
    sv_airmove 1
    sv_allow_dlfile 0
    sv_allowdownload 1
    sv_filetransfercompression 1
    sv_allowupload 1
    sv_alltalk 0
    sv_cheats 0
    sv_clienttrace 1
    sv_clipmode 0
    sv_friction 4
    sv_gravity 800
    sv_maxrate 100000
    sv_maxspeed 320
    sv_maxunlag 0.521
    sv_maxupdaterate 102
    sv_minrate 25000
    sv_minupdaterate 20
    cl_rate 25000
    sv_proxies 1
    ex_interp 0.01
    sv_send_logos 1
    sv_send_resources 1
    sv_spectalk 0
    sv_stepsize 18
    sv_stopspeed 75
    sv_timeout 30
    sv_restart 3
    sv_unlag 1
    sv_voicecodec voice_speex
    sv_voiceenable 1
    sv_voicefloodms 10
    sv_voicequality 5
    sv_voicevolume_silk 1
    sv_voicevolume_speex 1
    // ** Управление игроками ** //
    mp_autocrosshair 0
    mp_autokick 0
    mp_autoteambalance 1
    mp_buytime 0.15
    mp_c4timer 35
    mp_chattime 5
    mp_consistency 0
    mp_fadetoblack 0
    mp_falldamage 0
    mp_flashlight 1
    mp_footsteps 1
    mp_forcecamera 1
    mp_forcechasecam 1
    mp_fraglimit 0
    mp_freezetime 0
    mp_friendlyfire 0
    mp_hostagepenalty 0
    mp_kickpercent 1
    mp_limitteams 0
    mp_playerid 0
    mp_roundtime 2.00
    mp_startmoney 16000
    mp_timelimit 20.00
    mp_tkpunish 0
    // ** Управление плагинами ** //
    // ReGameDLL Configuration File
    echo Executing ReGameDLL Configuration File

    // The style of gameplay where there aren't any teams (FFA mode)
    // 0 - disabled (default behaviour)
    // 1 - enabled
    //
    // Default value: "0"
    mp_freeforall 0

    // The maximum allowable amount of money in the game
    //
    // Default value: "16000"
    mp_maxmoney 16000

    // Disable round end by game scenario
    // 0 - disabled (default behaviour)
    // 1 - enabled (never end round)
    //
    // Flags for fine grained control (choose as many as needed)
    // a - block round time round end check
    // b - block needed players round end check
    // c - block VIP assassination/success round end check
    // d - block prison escape round end check
    // e - block bomb round end check
    // f - block team extermination round end check
    // g - block hostage rescue round end check
    //
    // Example setting: "ae" - blocks round time and bomb round end checks
    // Default value: "0"
    mp_round_infinite 0

    // Disable grenade damage through walls
    // 0 - disabled
    // 1 - enabled
    // Default value: "0"
    mp_hegrenade_penetration 1

    // Drop a grenade after player death
    // 0 - disabled
    // 1 - drop one the grenade
    // 2 - drop a everyone grenades
    // Default value: "0"
    mp_nadedrops 0

    // Player cannot respawn until next round
    // if more than N seconds has elapsed since the beginning round
    //
    // Default value: "20"
    mp_roundrespawn_time 8

    // Automatically reload each weapon on player spawn
    // 0 - disabled (default behaviour)
    // 1 - enabled
    //
    // Default value: "0"
    mp_auto_reload_weapons "0"

    // Refill amount of backpack ammo up to the max
    // 0 - disabled (default behaviour)
    // 1 - refill backpack ammo on player spawn
    // 2 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
    //
    // Default value: "0"
    mp_refill_bpammo_weapons 0

    // Set's the mode for the zBot
    // 0 - disabled
    // 1 - enable mode Deathmatch and not allow to do the scenario
    //
    // Default value: "0"
    bot_deathmatch 0

    // Automatically joins the team
    // 0 - disabled
    // 1 - enable (Use in conjunction with the cvar humans_join_team any/CT/T)
    //
    // Default value: "0"
    mp_auto_join_team 0

    // Maximum number of allowed teamkills before autokick.
    // Used when enabled mp_autokick.
    // 0 - disabled
    //
    // Default value: "3"
    mp_max_teamkills 0
    # ========================================================
    # REUNION CONFIGURATION
    # ========================================================

    #
    # General rule for modifying this file:
    # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
    #


    # ========================================================
    # AUTHID MANAGEMENT
    # ========================================================

    # ClientID types (for cid_* options)
    # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
    # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
    # 3: STEAM_ by IP
    # 4: VALVE_ by IP
    # 5: Deprecated - client will be rejected
    # 6: reserved for future use
    # 7: HLTV
    # 8: STEAM_ID_LAN
    # 9: STEAM_ID_PENDING
    # 10: VALVE_ID_LAN
    # 11: VALVE_ID_PENDING
    # 12: STEAM_666:88:666

    # Use these options to set authid's for clients

    ### AUTH CONTROL ###

    # For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
    cid_Steam = 1

    # Client recognized as pending when they sucessfully authorized, but did not get steam id
    # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
    # default is STEAM_ID_PENDING [9]
    cid_SteamPending = 9

    # for HLTV (default is HLTV [7])
    cid_HLTV = 7

    # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])
    cid_NoSteam47 = 4

    # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])
    cid_NoSteam48 = 4

    # For players having revEmu ( >= 9.74) on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_RevEmu = 1

    # For players having RevEmu 2013 on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_RevEmu2013 = 1

    # For players having SteamClient 2009 / revEmu > 9.82 on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_SC2009 = 1

    # For players having old revEmu on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_OldRevEmu = 1

    # For players having hCupa's SteamEmu on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_SteamEmu = 1

    # For players having AVSMP (Cracked Steam) on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_AVSMP = 1

    # For SETTI ServerScanner
    # default is STEAM_xx:xx:xx generated by IP [3]
    cid_Setti = 3

    # For SXEI Clients
    # default is real STEAM_xx:xx:xx [1]
    cid_SXEI = 1

    # For players having SmartSteamEmu > 1.2.4 on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_SSE3 = 1


    ### AUTH SETTINGS ###

    # ServerInfoAnswerType (0/1/2)
    # Sets server answer type for query requests
    # 0 = New style (Source Engine)
    # 1 = Old Style (Fix favorites list for p.47 clients)
    # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
    ServerInfoAnswerType = 0

    # EnableSXEIdGeneration (0 / 1)
    # Turns on steamid generation based on info sent by sXeI client
    # Enable this ONLY if you have sXeI server installed!
    EnableSXEIdGeneration = 0

    # SC2009_RevCompatMode (0 / 1)
    # Enable fix to make steamids generated for SC2009 compatible with revEmu
    SC2009_RevCompatMode = 1

    # SteamIdHashSalt (string)
    # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
    # Should be more than 16 chars length. If string is empty, hashing is not applied.
    SteamIdHashSalt =

    # EnableGenPrefix2 (0 / 1)
    # Enable second prefix (0 or 1) for generated by HW authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt.
    EnableGenPrefix2 = 0

    # FixBuggedQuery (0 / 1)
    # Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
    FixBuggedQuery = 1

    # HLTVExcept_IP (ip addr)
    # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
    HLTVExcept_IP = 127.0.0.1

    # QueryFloodBanTime (1 - 60)
    # Ban time in minutes for server query flooding.
    QueryFloodBanTime = 10


    ### AUTHID PREFIXES ###

    # IPGen_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by IP
    IPGen_Prefix1 = 0

    # IPGen_Prefix2 (int)
    # STEAM_a:b:c
    # second prefix (b) for authids generated by IP
    IPGen_Prefix2 = 4

    # Native_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by native auth method (Steam)
    Native_Prefix1 = 0;

    # RevEmu_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by Steamclient 2009
    SC2009_Prefix1 = 0;

    # RevEmu_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by RevEmu
    RevEmu_Prefix1 = 0;

    # RevEmu2013_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by RevEmu2013
    RevEmu2013_Prefix1 = 0;

    # OldRevEmu_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by old RevEmu
    OldRevEmu_Prefix1 = 0;

    # SteamEmu_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by SteamEmu
    SteamEmu_Prefix1 = 0;

    # SteamEmu_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
    AVSMP_Prefix1 = 0;

    # Setti_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids assigned for Setti server scanner
    Setti_Prefix1 = 0;

    # SXEI_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids assigned for sXeI clients
    SXEI_Prefix1 = 0;

    # SSE3_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids assigned for SSE3
    SSE3_Prefix1 = 0;

    # Note that banid will use steamid WITHOUT any prefixes!


    # ========================================================
    # OTHER STUFF
    # ========================================================

    # LoggingMode:
    # 0 = None
    # 1 = Console
    # 2 = Log Files
    # 3 = Both
    LoggingMode = 2
    amx_default_access "z"
    amx_password_field "_pw"
    amx_mode 1
    amx_show_activity 2
    amx_freq_imessage 1800
    amx_plmenu_bantimes 0 5 10 15 30 45 60
    amx_tempban_maxtime 4320
    amx_plmenu_slapdmg 0 1 5
    amx_flood_time 0.75
    amx_reservation 0
    amx_hideslots 0
    amx_time_display "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"
    amx_time_voice 1
    amx_vote_delay 10
    amx_vote_time 10
    amx_vote_answers 1
    amx_votekick_ratio 0.40
    amx_voteban_ratio 0.40
    amx_votemap_ratio 0.40
    amx_vote_ratio 0.02
    amx_extendmap_max 60
    amx_extendmap_step 18
    amx_lastround 0
    amx_client_languages 0
    amx_debug 0
    amx_mldebug ""
    csstats_rank 1
    csstats_maxsize 9000
    csstats_rankbots 0
    amx_statsx_duration 12.0
    amx_statsx_freeze -2.0
    amx_language ru
    amx_setlang ru
    server_language ru
    amx_vip_hp 0
    amx_vip_hp_hs 0
    amx_vip_max_hp 100
    money_per_damage 0
    money_kill_bonus 400
    money_hs_bonus 700
    menu_active 0
    awp_active 0
    amx_hpk_ping 160
    amx_hpk_check 10
    amx_hpk_tests 2
    ar_givebonus 0
    ar_givebonusnl 0
    ar_admin_cchat 1
    ar_save_type 0
    csdm_active 1 //Активация CSDM.
    csdm_spec_menu_always 0 //Всегда включает в меню выбора режим спектатора.
    csdm_unlimited_team_changes 1 //Разрешает менять команду неограниченное число раз.
    csdm_block_endround_force 1 //Форсировать Блокировку раунда.
    csdm_block_drop_weapon 1 //Блокировать дроп оружия игроком.
    csdm_remove_weapon_dead 1 //Удалять оружие в момент смерти.
    gg_ammo 1 //Восстанавливать патроны после убийства
    gg_ammo_ffa 0 //ФФА режим
    [ 1] AIM detector 0.9.4b kanagava aim_detector_09 running
    [ 2] VoiceControl by CsStat 1.3[FakeMe neygomon voice_control_b running
    [ 3] Admin Gag 1.0sf1 AndrewZ gagmenu.amxx running
    [ 4] AMXBans: Core Gm 1.6 Larte Team amxbans_core.am running
    [ 5] AMXBans: Main Gm 1.6 Larte Team amxbans_main.am running
    [ 6] Admin Chat 1.8.3 AMXX Dev Team adminchat.amxx running
    [ 7] Admin Commands 1.8.3 AMXX Dev Team admincmd.amxx running
    [ 8] Slots Reservation 1.8.3 AMXX Dev Team adminslots.amxx running
    [ 9] Admin Votes 1.8.3 AMXX Dev Team adminvote.amxx running
    [ 10] Anti Flood 1.8.3 AMXX Dev Team antiflood.amxx running
    [ 11] Commands Menu 1.8.3 AMXX Dev Team cmdmenu.amxx running
    [ 12] Nextmap Chooser 1.9 UFPS.Team mapchooser.amxx running
    [ 13] Maps Menu 1.8.3 AMXX Dev Team mapsmenu.amxx running
    [ 14] Menus Front-End 1.8.3 AMXX Dev Team menufront.amxx running
    [ 15] Multi-Lingual System 1.8.3 AMXX Dev Team multilingual.am running
    [ 16] NextMap 1.8.3 AMXX Dev Team nextmap.amxx running
    [ 17] Pause Plugins 1.8.3 AMXX Dev Team pausecfg.amxx running
    [ 18] Players Menu 1.8.3 AMXX Dev Team plmenu.amxx running
    [ 19] Plugin Menu 1.8.3 AMXX Dev Team pluginmenu.amxx running
    [ 20] Restrict Weapons 1.8.3 AMXX Dev Team restmenu.amxx running
    [ 21] Stats Configuration 1.8.2 AMXX Dev Team statscfg.amxx running
    [ 22] TimeLeft 1.8.3 AMXX Dev Team timeleft.amxx running
    [ 23] VIP 3.2.1 IDEAL_VIP.amxx running
    [ 24] Rank System 2.3 Lite_Rank_Syste running
    [ 25] Afk Control 0.5.1 neygomon afk_control.amx running
    [ 26] Auto recording demo 2.0 IzI | Bonaqua (R izhdemo.amxx running
    [ 27] Killa HP 1.6 jas0n killa_hp.amxx running
    [ 28] AD 1.0 advert.amxx running
    [ 29] High Ping Kicker 1.0 Shadow/Bo0m! high_ping_kicke running
    [ 30] StatsX (MastaMan Editi 1.8.2 AMXX Dev Team & statsx_shell.am running
    [ 31] Ultimate Sound 1.5 Dizzy ultimate_sounds running
    [ 32] Instant AutoTeamBalanc 1.2.0 ConnorMcLeod instant_autotea running
    [ 33] Damager 1.1 Prayer|STR@TEG damager.amxx running
    [ 34] Block modt_write 1.0 0xyGens safemotd.amxx running
    [ 35] StatsX 1.8.2 AMXX Dev Team statsx.amxx paused
    [ 36] GunGame AMMO 2.2 Prayer gg_ammo.amxx running
    [ 37] AMXBans: Screens Gm 1.6 Larte Team amxbans_ssban.a running
    [ 38] ReCSDM Main 3.5 ReCSDM Team csdm_main.amxx running
    [ 39] ReCSDM Equip 3.5 ReCSDM Team csdm_equip.amxx running
    [ 40] ReCSDM Spawns 3.5 ReCSDM Team csdm_spawn_pres running
    [ 41] ReCSDM Misc 3.5 ReCSDM Team csdm_misc.amxx running
    [ 42] ReCSDM Stripper 3.5 KWo csdm_stripper.a running
    [ 43] ReCSDM Protection 3.5 BAILOPAN csdm_protection running
    43 plugins, 42 running
    ReGameDLL build: 02:01:00 Jul 28 2016 (0.2.129)
    ReGameDLL API version 4.1
    Build from: Added cvar mp_team_maxkills · s1lentq/ReGameDLL_CS@07e861e · GitHub (s1lentq)
    Protocol version 48
    Exe version 1.1.2.7/Stdio (cstrike)
    Exe build: 22:21:52 Jul 20 2016 (830)
    ReHLDS API version 2.13
    Если что забыл предоставить.. Напишите...
     
  2. MakapoH. Команда форума

    Регистрация:
    06.02.16
    Сообщения:
    650
    Симпатии:
    239
    Пол:
    Мужской
    Из-за карты такое может быть. Какая карта была?
     
    Christopher1991 нравится это.
  3. Christopher1991 Пользователь

    Регистрация:
    26.04.16
    Сообщения:
    87
    Симпатии:
    1
    прошу прощения, это на всех картах...
     
  4. MakapoH. Команда форума

    Регистрация:
    06.02.16
    Сообщения:
    650
    Симпатии:
    239
    Пол:
    Мужской
    32-ой плагин пробовали отключать?
     
    Christopher1991 нравится это.
  5. Christopher1991 Пользователь

    Регистрация:
    26.04.16
    Сообщения:
    87
    Симпатии:
    1
    Да...
     
  6. MakapoH. Команда форума

    Регистрация:
    06.02.16
    Сообщения:
    650
    Симпатии:
    239
    Пол:
    Мужской
    Ну тогда мои варианты следующие:
    Отключить 40 плагин.
    Изменить квар mp_roundrespawn_time. И вообще покопаться с настройками в game.cfg.
    Если не помогло - отключить AMXX и смотреть. (Лучше подождать пока ответят другие, а то совсем крайний случай)
     
    Christopher1991 нравится это.