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  1. Fablo Пользователь

    Регистрация:
    23.03.16
    Сообщения:
    253
    Симпатии:
    31
    Пол:
    Мужской
    VKcom:
    pro_iskan
    Всем привет, подскажите, как решить данную проблему?
    Половину игроков кикает сервер, не важно, стим или нон стим.. причина: Fake client. Connection was in idle state.
    Раньше, вроде как такое не наблюдал, а сейчас в консоли за 5 минут наблюдения вижу до 10 человек...

    # ========================================================
    # DPROTO CONFIGURATION
    # ========================================================

    #
    # General rule for modifying this file:
    # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
    #


    # ========================================================
    # AUTHID MANAGEMENT
    # ========================================================

    # ClientID types (for cid_* options)
    # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
    # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
    # 3: STEAM_ by IP
    # 4: VALVE_ by IP
    # 5: Deprecated - client will be rejected
    # 6: reserved for future use
    # 7: HLTV
    # 8: STEAM_ID_LAN
    # 9: STEAM_ID_PENDING
    # 10: VALVE_ID_LAN
    # 11: VALVE_ID_PENDING
    # 12: STEAM_666:88:666

    # Use these options to set authid's for clients

    # for HLTV (default is HLTV [7])
    cid_HLTV = 5

    # for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])
    cid_NoSteam47 = 3

    # for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])
    cid_NoSteam48 = 3

    # For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
    cid_Steam = 1

    # Client recognized as pending when they sucessfully authorized, but did not get steam id
    # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
    # default is STEAM_ID_PENDING [9]
    cid_SteamPending = 3

    # For players having revEmu ( >= 9.74) on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_RevEmu = 1

    # For players having RevEmu 2013 on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_RevEmu2013 = 1

    # For players having SteamClient 2009 / revEmu > 9.82 on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_SC2009 = 1

    # For players having old revEmu on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_OldRevEmu = 1

    # For players having hCupa's SteamEmu on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_SteamEmu = 1

    # For players having AVSMP (Cracked Steam) on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_AVSMP = 1

    # For players having SmartSteamEmu > 1.2.4 on client-side:
    # default is real STEAM_xx:xx:xx [1]
    cid_SSE3 = 1

    # For SETTI ServerScanner
    # default is STEAM_xx:xx:xx generated by IP [3]
    cid_Setti = 3

    # For SXEI Clients
    # default is real STEAM_xx:xx:xx [1]
    cid_SXEI = 1

    # EnableSXEIdGeneration (0 / 1)
    # Turns on steamid generation based on info sent by sXeI client
    # Enable this only if you have sXeI server installed!
    EnableSXEIdGeneration = 0

    # SC2009_RevCompatMode (0 / 1)
    # Enable fix to make steamids generated for SC2009 compatible with revEmu
    SC2009_RevCompatMode = 1

    # SteamEmuCompatMode (0 / 1)
    # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
    # Affects only Old RevEmu and SteamEmu emulators.
    SteamEmuCompatMode = 1

    # OldEstCompatMode (0 / 1)
    # Enables/Disables fix for steamids generated by eST in 0.3.1 version.
    # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
    OldEstCompatMode = 0

    # SteamIdHashSalt (string)
    # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
    # Should be more than 16 chars length. If string is empty, hashing is not applied.
    SteamIdHashSalt = Gwp8EFgz4x48pYhuCWj45456KaQrKCellhnz7K6m5O

    # IPGen_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by IP
    IPGen_Prefix1 = 0

    # IPGen_Prefix2 (int)
    # STEAM_a:b:c
    # second prefix (b) for authids generated by IP
    IPGen_Prefix2 = 0

    # Native_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by native auth method (Steam)
    Native_Prefix1 = 0;

    # SC2009_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by Steamclient 2009
    SC2009_Prefix1 = 0;

    # RevEmu_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by RevEmu
    RevEmu_Prefix1 = 0;

    # RevEmu2013_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by RevEmu2013
    RevEmu2013_Prefix1 = 0;

    # OldRevEmu_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by old RevEmu
    OldRevEmu_Prefix1 = 0;

    # SteamEmu_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids generated by SteamEmu
    SteamEmu_Prefix1 = 0;

    # AVSMP_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids assigned for AVSMP clients (Cracked steam)
    AVSMP_Prefix1 = 0;

    # SSE3_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids assigned for SSE3
    SSE3_Prefix1 = 0;

    # Setti_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids assigned for Setti server scanner
    Setti_Prefix1 = 0;

    # SXEI_Prefix1 (int)
    # STEAM_a:b:c
    # first prefix (a) for authids assigned for sXeI clients
    SXEI_Prefix1 = 0;


    # Note that banid will use steamid WITHOUT any prefixes!


    # ========================================================
    # ATTACKS SUPRESSION
    # ========================================================

    # FakePlayers_AntiReconnect (0/1)
    # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
    # before fake players checks have completed.
    # Default is 1 (ON).
    FakePlayers_AntiReconnect = 0

    # FakePlayers_BanTime (minutes)
    # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
    # Default is 120 minutes.
    # Use 0 for permanent ban.
    # Use negative vaules to disable ban (fake players will only be kicked).
    FakePlayers_BanTime = -1

    # Exploits_CheckDownloads (0/1)
    # Enable checking of requested download files against precached resources.
    # Default is 1 (ON).
    Exploits_CheckDownloads = 1

    # Exploits_DisableUploads (0/1)
    # Disable file uploads (not customizations) to the server.
    # Default is 1 (ON).
    Exploits_DisableUploads = 1


    # ========================================================
    # OTHER STUFF
    # ========================================================

    # LoggingMode:
    # 0 = None
    # 1 = Console
    # 2 = Log Files
    # 3 = Both
    LoggingMode = 2

    # ThreatsLoggingMode (0/1)
    # Enable logging of threats details.
    # Default is 0 (OFF).
    ThreatsLoggingMode = 0

    # DisableNativeAuth (0/1)
    # Disables valve/steam auth system.
    # For p.47 Based: Server will not connect to auth servers.
    # For All: Server will not call authorization functions.
    # This is a fix for startup freeze for old (p.47) servers.
    DisableNativeAuth = 0

    # ServerInfoAnswerType (0/1/2)
    # Sets server answer type for query requests
    # 0 = New style (Source Engine)
    # 1 = Old Style (Fix favorites list for p.47 clients)
    # 2 = Hybrid mode (Old Style sent first)
    # Default is 0 (Source Engine).
    ServerInfoAnswerType = 2

    # Game_Name (string)
    # Sets game name displayed for clients
    # If Game_Name is empty, native game name will be used
    Game_Name = [vk.com/vnezak0na18]

    # Enables fix for proper player id displaying on HLStats server monitoring
    # Enable this only if you have HLStats
    HLStatsPlayerIdFix = 0

    # Enables spreading of user setinfo topcolor and bottomcolor settings.
    # Disable this if mod doesn't support coloring of player models.
    SpreadUserInfoColors = 0

    # ExportVersion (0/1)
    # Enables/Disables exporting of dp_version cvar
    # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
    # 0 = dp_version cvar will not be exported to server rules.
    ExportVersion = 0

    # HLTVExcept_IP (ip addr)
    # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
    HLTVExcept_IP = 77.220.180.196
     
  2. BaJIepbI4 Пользователь

    Регистрация:
    12.05.15
    Сообщения:
    1.069
    Симпатии:
    210
    Пол:
    Мужской
    Skype:
    BaJIepbI4_sky
    А что делал то? После чего стало так делать? Дпрото обновил?
     
  3. neygomon Его Темнейшество :j Команда форума

    Регистрация:
    26.02.15
    Сообщения:
    7.572
    Симпатии:
    4.147
    Пол:
    Мужской
    Exploits_CheckDownloads = 0
     
    Fablo нравится это.
  4. Fablo Пользователь

    Регистрация:
    23.03.16
    Сообщения:
    253
    Симпатии:
    31
    Пол:
    Мужской
    VKcom:
    pro_iskan
    Понятия не имею, после чего так..
    Дропрото и так последняя стоит более трех месяцев
    --- добавлено 03.08.16 ---
    Поставил, отпишусь если все будет нормально!
     
  5. Fablo Пользователь

    Регистрация:
    23.03.16
    Сообщения:
    253
    Симпатии:
    31
    Пол:
    Мужской
    VKcom:
    pro_iskan
    А обязательно делать ребут или можно сменить карту или просто сделать рр?
     
  6. ZUBR Пользователь

    Регистрация:
    24.03.15
    Сообщения:
    64
    Симпатии:
    17
    Пол:
    Мужской
    делай ребут.
     
  7. Punisher Пользователь

    Регистрация:
    08.02.16
    Сообщения:
    1.535
    Симпатии:
    194
    Пол:
    Мужской
    VKcom:
    wkolopunisher
    Telegram:
    punproject
    Skype:
    punproject
    ставь dproto 391, там нет ложных киков и банов
     
  8. Fablo Пользователь

    Регистрация:
    23.03.16
    Сообщения:
    253
    Симпатии:
    31
    Пол:
    Мужской
    VKcom:
    pro_iskan
    Вопрос решен! Тему можно закрывать.
     
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