Статус темы:
Закрыта.
  1. KoPa6JIuK Пользователь

    Регистрация:
    27.02.15
    Сообщения:
    508
    Симпатии:
    34
    Пол:
    Мужской
    Парни поставил плагин голд ака но есть трабла (как сделать что бы он был на раунд) а в след раунде пропадал...

    Код:
    #include <amxmodx>
    #include <engine>
    #include <fakemeta>
    #include <fun>
    #include <hamsandwich>
    #include <xs>
    #include <cstrike>
    #include <zombieplague>
    
    #define ENG_NULLENT        -1
    #define EV_INT_WEAPONKEY    EV_INT_impulse
    #define ak47_goldcf_WEAPONKEY 101095
    #define MAX_PLAYERS                32
    const USE_STOPPED = 0
    const OFFSET_ACTIVE_ITEM = 373
    const OFFSET_WEAPONOWNER = 41
    const OFFSET_LINUX = 5
    const OFFSET_LINUX_WEAPONS = 4
    #define WEAP_LINUX_XTRA_OFF            4
    #define m_fKnown                44
    #define m_flNextPrimaryAttack             46
    #define m_flTimeWeaponIdle            48
    #define m_iClip                    51
    #define m_fInReload                54
    #define PLAYER_LINUX_XTRA_OFF            5
    #define m_flNextAttack                83
    #define ak47_goldcf_RELOAD_TIME 3.2
    const PRIMARY_WEAPONS_BIT_SUM =
    (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
    CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
    new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
                "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
                "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
                "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
                "weapon_ak47", "weapon_knife", "weapon_p90" }
    
    new const Sound_Fire[][] = { "weapons/akg-1.wav" }
    new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
    new AK47_GOLDCF_V_MODEL[64] = "models/v_ak47_goldcf.mdl"
    new AK47_GOLDCF_P_MODEL[64] = "models/p_ak47_goldcf.mdl"
    new AK47_GOLDCF_W_MODEL[64] = "models/w_ak47_goldcf.mdl"
    new cvar_dmg_ak47_goldcf, cvar_recoil_ak47_goldcf, g_itemid_ak47_goldcf, cvar_clip_ak47_goldcf, cvar_spd_ak47_goldcf, cvar_ak47_goldcf_ammo
    new g_has_ak47_goldcf[33], g_MaxPlayers, Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2],
    g_orig_event_ak47_goldcf, g_IsInPrimaryAttack, g_clip_ammo[33], g_ak47_goldcf_TmpClip[33]
    
    public plugin_init()
    {
        register_plugin("opy}{ie AK47 gold crossfire", "1.0", "mazafaka305")
        register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
        register_event("CurWeapon","CurrentWeapon","be","1=1")
        RegisterHam(Ham_Item_AddToPlayer, "weapon_ak47", "fw_Aug_AddToPlayer")
        RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
        RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
        RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
        RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
        for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
            if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
        RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_ak47", "fw_Aug_PrimaryAttack")
        RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_ak47", "fw_Aug_PrimaryAttack_Post", 1)
        RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
        RegisterHam(Ham_Item_PostFrame, "weapon_ak47", "ak47_goldcf__ItemPostFrame");
        RegisterHam(Ham_Weapon_Reload, "weapon_ak47", "ak47_goldcf__Reload");
        RegisterHam(Ham_Weapon_Reload, "weapon_ak47", "ak47_goldcf__Reload_Post", 1);
        register_forward(FM_SetModel, "fw_SetModel")
        register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
        register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
        register_forward(FM_CmdStart, "fw_CmdStart")
       
        cvar_dmg_ak47_goldcf = register_cvar("zp_ak47_goldcf_dmg", "5.0")
        cvar_recoil_ak47_goldcf = register_cvar("zp_ak47_goldcf_recoil", "0.4")           
        cvar_clip_ak47_goldcf = register_cvar("zp_ak47_goldcf_clip", "40")
            cvar_spd_ak47_goldcf = register_cvar("zp_ak47_goldcf_spd", "1.0")
        cvar_ak47_goldcf_ammo = register_cvar("zp_ak47_goldcf_ammo", "120")
       
        g_itemid_ak47_goldcf = zp_register_extra_item("AK-47 gold cf", 30, ZP_TEAM_HUMAN)
        g_MaxPlayers = get_maxplayers()
    }
    
    public plugin_precache()
    {
        precache_model(AK47_GOLDCF_V_MODEL)
        precache_model(AK47_GOLDCF_P_MODEL)
        precache_model(AK47_GOLDCF_W_MODEL)
        precache_sound("weapons/akg-2.wav")
        for(new i = 0; i < sizeof Sound_Fire; i++)
            precache_sound(Sound_Fire[i])   
        m_iBlood[0] = precache_model("sprites/blood.spr")
        m_iBlood[1] = precache_model("sprites/bloodspray.spr")
    
        register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
    }
    
    public zp_user_humanized_post(id)
    {
        g_has_ak47_goldcf[id] = false
    }
    
    public fwPrecacheEvent_Post(type, const name[])
    {
        if (equal("events/ak47.sc", name))
        {
            g_orig_event_ak47_goldcf = get_orig_retval()
            return FMRES_HANDLED
        }
    
        return FMRES_IGNORED
    }
    
    public client_connect(id)
    {
        g_has_ak47_goldcf[id] = false
    }
    
    public client_disconnect(id)
    {
        g_has_ak47_goldcf[id] = false
    }
    
    public zp_user_infected_post(id)
    {
        if (zp_get_user_zombie(id))
        {
            g_has_ak47_goldcf[id] = false
        }
    }
    
    public fw_SetModel(entity, model[])
    {
        if(!is_valid_ent(entity))
            return FMRES_IGNORED;
       
        static szClassName[33]
        entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
           
        if(!equal(szClassName, "weaponbox"))
            return FMRES_IGNORED;
       
        static iOwner
       
        iOwner = entity_get_edict(entity, EV_ENT_owner)
       
        if(equal(model, "models/w_ak47.mdl"))
        {
            static iStoredAugID
           
            iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_ak47", entity)
       
            if(!is_valid_ent(iStoredAugID))
                return FMRES_IGNORED;
       
            if(g_has_ak47_goldcf[iOwner])
            {
                entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, ak47_goldcf_WEAPONKEY)
               
                g_has_ak47_goldcf[iOwner] = false
               
                entity_set_model(entity, AK47_GOLDCF_W_MODEL)
               
                return FMRES_SUPERCEDE;
            }
        }
       
        return FMRES_IGNORED;
    }
    
    public zp_extra_item_selected(id, itemid)
    {
        if(itemid == g_itemid_ak47_goldcf)
        {
            drop_weapons(id, 1);
            new iWep2 = give_item(id,"weapon_ak47")
            if( iWep2 > 0 )
            {
                cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_ak47_goldcf) )
                cs_set_user_bpammo (id, CSW_AK47, get_pcvar_num(cvar_ak47_goldcf_ammo))
                UTIL_PlayWeaponAnimation(id, 2)
            }
            g_has_ak47_goldcf[id] = true;
        }
    }
    
    public fw_Aug_AddToPlayer(Aug, id)
    {
        if(!is_valid_ent(Aug) || !is_user_connected(id))
            return HAM_IGNORED;
       
        if(entity_get_int(Aug, EV_INT_WEAPONKEY) == ak47_goldcf_WEAPONKEY)
        {
            g_has_ak47_goldcf[id] = true
           
            entity_set_int(Aug, EV_INT_WEAPONKEY, 0)
           
            return HAM_HANDLED;
        }
       
        return HAM_IGNORED;
    }
    
    public fw_UseStationary_Post(entity, caller, activator, use_type)
    {
        if (use_type == USE_STOPPED && is_user_connected(caller))
            replace_weapon_models(caller, get_user_weapon(caller))
    }
    
    public fw_Item_Deploy_Post(weapon_ent)
    {
        static owner
        owner = fm_cs_get_weapon_ent_owner(weapon_ent)
       
        static weaponid
        weaponid = cs_get_weapon_id(weapon_ent)
       
        replace_weapon_models(owner, weaponid)
    }
    
    public CurrentWeapon(id)
    {
         replace_weapon_models(id, read_data(2))
    
         if(read_data(2) != CSW_AK47 || !g_has_ak47_goldcf[id])
              return
         
         static Float:iSpeed
         if(g_has_ak47_goldcf[id])
              iSpeed = get_pcvar_float(cvar_spd_ak47_goldcf)
         
         static weapon[32],Ent
         get_weaponname(read_data(2),weapon,31)
         Ent = find_ent_by_owner(-1,weapon,id)
         if(Ent)
         {
              static Float:Delay
              Delay = get_pdata_float( Ent, 46, 4) * iSpeed
              if (Delay > 0.0)
              {
                   set_pdata_float(Ent, 46, Delay, 4)
              }
         }
    }
    
    replace_weapon_models(id, weaponid)
    {
        switch (weaponid)
        {
            case CSW_AK47:
            {
                if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
                    return;
               
                if(g_has_ak47_goldcf[id])
                {
                    set_pev(id, pev_viewmodel2, AK47_GOLDCF_V_MODEL)
                    set_pev(id, pev_weaponmodel2, AK47_GOLDCF_P_MODEL)
                }
            }
        }
    }
    
    public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
    {
        if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_AK47 || !g_has_ak47_goldcf[Player]))
    
            return FMRES_IGNORED
       
        set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
        return FMRES_HANDLED
    }
    
    public fw_Aug_PrimaryAttack(Weapon)
    {
        new Player = get_pdata_cbase(Weapon, 41, 4)
       
        if (!g_has_ak47_goldcf[Player])
            return;
       
        g_IsInPrimaryAttack = 1
        pev(Player,pev_punchangle,cl_pushangle[Player])
       
        g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
    }
    
    public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
    {
        if ((eventid != g_orig_event_ak47_goldcf) || !g_IsInPrimaryAttack)
            return FMRES_IGNORED
        if (!(1 <= invoker <= g_MaxPlayers))
        return FMRES_IGNORED
    
        playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
        return FMRES_SUPERCEDE
    }
    
    public fw_Aug_PrimaryAttack_Post(Weapon)
    {
        g_IsInPrimaryAttack = 0
        new Player = get_pdata_cbase(Weapon, 41, 4)
       
        if(g_has_ak47_goldcf[Player])
        {
            new Float:push[3]
            pev(Player,pev_punchangle,push)
            xs_vec_sub(push,cl_pushangle[Player],push)
           
            xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ak47_goldcf),push)
            xs_vec_add(push,cl_pushangle[Player],push)
            set_pev(Player,pev_punchangle,push)
           
            if (!g_clip_ammo[Player])
                return
           
            emit_sound(Player, CHAN_WEAPON, Sound_Fire[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
            UTIL_PlayWeaponAnimation(Player, random_num(3, 4))
       
            make_blood_and_bulletholes(Player)
        }
    }
    
    public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
    {
        if (victim != attacker && is_user_connected(attacker))
        {
            if(get_user_weapon(attacker) == CSW_AK47)
            {
                if(g_has_ak47_goldcf[attacker])
                    SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_ak47_goldcf))
            }
        }
    }
    
    public message_DeathMsg(msg_id, msg_dest, id)
    {
        static szTruncatedWeapon[33], iAttacker, iVictim
       
        get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
       
        iAttacker = get_msg_arg_int(1)
        iVictim = get_msg_arg_int(2)
       
        if(!is_user_connected(iAttacker) || iAttacker == iVictim)
            return PLUGIN_CONTINUE
       
        if(equal(szTruncatedWeapon, "ak47") && get_user_weapon(iAttacker) == CSW_AK47)
        {
            if(g_has_ak47_goldcf[iAttacker])
                set_msg_arg_string(4, "ak47_goldcf")
        }
       
        return PLUGIN_CONTINUE
    }
    
    stock fm_cs_get_current_weapon_ent(id)
    {
        return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
    }
    
    stock fm_cs_get_weapon_ent_owner(ent)
    {
        return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
    }
    
    stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
    {
        set_pev(Player, pev_weaponanim, Sequence)
       
        message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
        write_byte(Sequence)
        write_byte(pev(Player, pev_body))
        message_end()
    }
    
    stock make_blood_and_bulletholes(id)
    {
        new aimOrigin[3], target, body
        get_user_origin(id, aimOrigin, 3)
        get_user_aiming(id, target, body)
       
        if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
        {
            new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
            pev(id, pev_origin, fStart)
           
            velocity_by_aim(id, 64, fVel)
           
            fStart[0] = float(aimOrigin[0])
            fStart[1] = float(aimOrigin[1])
            fStart[2] = float(aimOrigin[2])
            fEnd[0] = fStart[0]+fVel[0]
            fEnd[1] = fStart[1]+fVel[1]
            fEnd[2] = fStart[2]+fVel[2]
           
            new res
            engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
            get_tr2(res, TR_vecEndPos, fRes)
           
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_BLOODSPRITE)
            write_coord(floatround(fStart[0]))
            write_coord(floatround(fStart[1]))
            write_coord(floatround(fStart[2]))
            write_short( m_iBlood [ 1 ])
            write_short( m_iBlood [ 0 ] )
            write_byte(70)
            write_byte(random_num(1,2))
            message_end()
           
           
        }
        else if(!is_user_connected(target))
        {
            if(target)
            {
                message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                write_byte(TE_DECAL)
                write_coord(aimOrigin[0])
                write_coord(aimOrigin[1])
                write_coord(aimOrigin[2])
                write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
                write_short(target)
                message_end()
            }
            else
            {
                message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                write_byte(TE_WORLDDECAL)
                write_coord(aimOrigin[0])
                write_coord(aimOrigin[1])
                write_coord(aimOrigin[2])
                write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
                message_end()
            }
           
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(TE_GUNSHOTDECAL)
            write_coord(aimOrigin[0])
            write_coord(aimOrigin[1])
            write_coord(aimOrigin[2])
            write_short(id)
            write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
            message_end()
        }
    }
    
    public ak47_goldcf__ItemPostFrame(weapon_entity)
    {
         new id = pev(weapon_entity, pev_owner)
         if (!is_user_connected(id))
              return HAM_IGNORED;
    
         if (!g_has_ak47_goldcf[id])
              return HAM_IGNORED;
         
         static iClipExtra
    
         if(g_has_ak47_goldcf[id])
              iClipExtra = get_pcvar_num(cvar_clip_ak47_goldcf)
    
         new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
    
         new iBpAmmo = cs_get_user_bpammo(id, CSW_AK47);
         new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
    
         new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
    
         if( fInReload && flNextAttack <= 0.0 )
         {
              new j = min(iClipExtra - iClip, iBpAmmo)
         
              set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
              cs_set_user_bpammo(id, CSW_AK47, iBpAmmo-j);
             
              set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
              fInReload = 0
         }
    
         return HAM_IGNORED;
    }
    
    public ak47_goldcf__Reload(weapon_entity)
    {
         new id = pev(weapon_entity, pev_owner)
         if (!is_user_connected(id))
              return HAM_IGNORED;
    
         if (!g_has_ak47_goldcf[id])
              return HAM_IGNORED;
    
         static iClipExtra
    
         if(g_has_ak47_goldcf[id])
              iClipExtra = get_pcvar_num(cvar_clip_ak47_goldcf)
    
         g_ak47_goldcf_TmpClip[id] = -1;
    
         new iBpAmmo = cs_get_user_bpammo(id, CSW_AK47);
         new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
    
         if (iBpAmmo <= 0)
              return HAM_SUPERCEDE;
    
         if (iClip >= iClipExtra)
              return HAM_SUPERCEDE;
    
    
         g_ak47_goldcf_TmpClip[id] = iClip;
    
         return HAM_IGNORED;
    }
    
    public ak47_goldcf__Reload_Post(weapon_entity)
    {
        new id = pev(weapon_entity, pev_owner)
        if (!is_user_connected(id))
            return HAM_IGNORED;
    
        if (!g_has_ak47_goldcf[id])
            return HAM_IGNORED;
    
        if (g_ak47_goldcf_TmpClip[id] == -1)
            return HAM_IGNORED;
    
        static Float:iReloadTime
        if(g_has_ak47_goldcf[id])
            iReloadTime = ak47_goldcf_RELOAD_TIME
    
        set_pdata_int(weapon_entity, m_iClip, g_ak47_goldcf_TmpClip[id], WEAP_LINUX_XTRA_OFF)
    
        set_pdata_float(weapon_entity, m_flTimeWeaponIdle, iReloadTime, WEAP_LINUX_XTRA_OFF)
    
        set_pdata_float(id, m_flNextAttack, iReloadTime, PLAYER_LINUX_XTRA_OFF)
    
        set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
    
        UTIL_PlayWeaponAnimation(id, 1)
    
        return HAM_IGNORED;
    }
    
    stock drop_weapons(id, dropwhat)
    {
         static weapons[32], num, i, weaponid
         num = 0
         get_user_weapons(id, weapons, num)
         
         for (i = 0; i < num; i++)
         {
              weaponid = weapons[i]
             
              if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
              {
                   static wname[32]
                   get_weaponname(weaponid, wname, sizeof wname - 1)
                   engclient_cmd(id, "drop", wname)
              }
         }
    }
     
  2. by4udilo Пользователь

    Регистрация:
    12.11.15
    Сообщения:
    190
    Симпатии:
    53
    Пол:
    Мужской
    Skype:
    by4udilo
    в коде уже есть кусок который убирает ак,добавь это
    RegisterHam(Ham_Spawn, "player", "zp_user_humanized_post", 1)
    под
    RegisterHam(Ham_Weapon_Reload, "weapon_ak47", "ak47_goldcf__Reload_Post", 1);
     
    x00peR и KoPa6JIuK нравится это.
  3. KoPa6JIuK Пользователь

    Регистрация:
    27.02.15
    Сообщения:
    508
    Симпатии:
    34
    Пол:
    Мужской
    проблема решена спасибку кинул, тему можно закрывать)
     
Статус темы:
Закрыта.