hyrik, попробуй так
#if defined DAMAGER
public CBasePlayer_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (!g_izSwitchDmg[attacker])
return;
if (is_user_connected(attacker) && IsPlayer(attacker) && get_member(victim, m_iTeam) != get_member(attacker...