Иконка ресурса

ReHLDS Reunion [0.1.0.92c] & [0.1.0.135 Beta]

Нет прав для скачивания

Antoha

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Ребят привет всем. Обновлял reunion из панели Майарены до версии 0.1.133 . Но конфиг по чему то не совпадает с тем который я здесь скачал. Написал в ТП. Майарены они отвечают что всё норм и конфиг от 133 версии. Кто разбирается в этом можете глянуть , заранее спасибо.
LoggingMode=2 ?
cid_HLTV=5
cid_NoSteam47=3 ?
cid_NoSteam48=3 ?
cid_Steam=1
cid_SteamPending=9 ?
cid_RevEmu=1
cid_SC2009=1
cid_OldRevEmu=1
cid_AVSMP=5 ?
cid_Setti=3
cid_SSE3=1
SC2009_RevCompatMode=1
IPGen_Prefix1=0
IPGen_Prefix2=4
Native_Prefix1=0
RevEmu_Prefix1=0 ??
OldRevEmu_Prefix1=3 ?
SteamEmu_Prefix1=6 ?
AVSMP_Prefix1=9 ?
Setti_Prefix1=0 ?
SSE3_Prefix1=7
ServerInfoAnswerType=2 ?
HLTVExcept_IP=46.174.48.32
cid_RevEmu2013=1
cid_SteamEmu=1
cid_SXEI=2 ?
EnableSXEIdGeneration=0
SC2009_Prefix1=8 ?
RevEmu2013_Prefix1=10 ?
SXEI_Prefix1=9
SteamIdHashSalt = hL4GQJGCsAmZH8VU
EnableGenPrefix2=0
QueryFloodBanTime=2 ?
AuthVersion=1 ?
EnableQueryLimiter=0 ?
FixBuggedQuery=1
QueryRateLimit=1024
LogAttacks=1
AllowSplitPackets=0
IPClientsLimit=16 ?
 

Mmonster

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Конфиг такой же,просто убрано описание
 

Antoha

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Конфиг такой же,просто убрано описание
Да сам конфиг такой же я знаю . Я имел ввиду настройки конфига правильные или нет ??? Они отличаются от конфига если скачать здесь или еще где. Я там вопросиками отметил отличия.
 

perfectblood0

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Да сам конфиг такой же я знаю . Я имел ввиду настройки конфига правильные или нет ??? Они отличаются от конфига если скачать здесь или еще где. Я там вопросиками отметил отличия.
А описание настроек не хотите прочитать в первом посте?
 

perfectblood0

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CheezPuff

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17 Май 2019
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Reunion bug
Код:
# ========================================================
#         REUNION CONFIGURATION
# ========================================================

## ========================================================
#         REUNION CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
#    DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
#         AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

### AUTH CONTROL ###

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is Deprecated [5]
cid_SteamPending = 5

# for HLTV (default is Deprecated [5])
cid_HLTV = 5

# for p.47 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam47 = 5

# for p.48 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam48 = 5

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1


### AUTH SETTINGS ###

# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
#    1: DProto (deprecated)
#    2: Reunion 2015-2018
#    3: Reunion new (recommended)
AuthVersion = 3

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3).
SteamIdHashSalt = fhjssefbhgffhhgdthhjjhfzsqwtygvllgcxssd

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3.
# Default: 1
SC2009_RevCompatMode = 1

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this ONLY if you have sXeI server installed!
# Default: 0
EnableSXEIdGeneration = 0

# EnableGenPrefix2 (0 / 1)
# Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3.
# Default: 0
EnableGenPrefix2 = 0

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1


### AUTHID PREFIXES ###

# This config section will be ignored when AuthVersion > 2.

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 2;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 3;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 4;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 5;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 6;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 7;

# Note that banid will use steamid WITHOUT any prefixes!



# ========================================================
#         SERVER QUERIES MANAGEMENT
# ========================================================

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
#   0 = New style (Steam) (recommended)
#   1 = Old Style (GoldSource Engine)
#   2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
# Default: 0
ServerInfoAnswerType = 0

# FixBuggedQuery (0 / 1)
# Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
# Default: 1
FixBuggedQuery = 1

# EnableQueryLimiter (0 / 1)
# Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used.
# Default: 1
EnableQueryLimiter = 1

# QueryRateLimit (128/2048)
# Global rate limit for server queries in packets/sec.
# Default: 256
QueryRateLimit = 256

# QueryFloodBanTime (0 - 60).
# Ban time in minutes for server query flooding. Use 0 to disable bans (block only).
# Default: 10
QueryFloodBanTime = 0

# LogAttacks (0 / 1)
# Log attacks to reunion_attacks.log
# Default: 1
LogAttacks = 1

# AllowSplitPackets (0 / 1)
# Allow splitting of outgoing packets if they size are greater than 1400. Used in original steamclient, but does not supported by some monitorings.
# Default: 0
AllowSplitPackets = 0

# IPClientsLimit (0 - 32)
# Maximum number of clients from single ip. Useful for computer clubs.
# Default: 5
IPClientsLimit = 5


# ========================================================
#         OTHER STUFF
# ========================================================

# LoggingMode:
#   0 = None
#   1 = Console
#   2 = Log Files
#   3 = Both
LoggingMode = 3

# General rule for modifying this file:
#    DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
#         AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

### AUTH CONTROL ###

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is Deprecated [5]
cid_SteamPending = 5

# for HLTV (default is Deprecated [5])
cid_HLTV = 5

# for p.47 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam47 = 5

# for p.48 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam48 = 5

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1


### AUTH SETTINGS ###

# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
#    1: DProto (deprecated)
#    2: Reunion 2015-2018
#    3: Reunion new (recommended)
AuthVersion = 3

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3).
SteamIdHashSalt = fhjssefbhgffhhgdthhjjhfzsqwtygvllgcxssd

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3.
# Default: 1
SC2009_RevCompatMode = 1

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this ONLY if you have sXeI server installed!
# Default: 0
EnableSXEIdGeneration = 0

# EnableGenPrefix2 (0 / 1)
# Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3.
# Default: 0
EnableGenPrefix2 = 0

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1


### AUTHID PREFIXES ###

# This config section will be ignored when AuthVersion > 2.

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 2;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 3;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 4;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 5;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 6;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 7;

# Note that banid will use steamid WITHOUT any prefixes!



# ========================================================
#         SERVER QUERIES MANAGEMENT
# ========================================================

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
#   0 = New style (Steam) (recommended)
#   1 = Old Style (GoldSource Engine)
#   2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request
# Default: 0
ServerInfoAnswerType = 0

# FixBuggedQuery (0 / 1)
# Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
# Default: 1
FixBuggedQuery = 1

# EnableQueryLimiter (0 / 1)
# Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used.
# Default: 1
EnableQueryLimiter = 1

# QueryRateLimit (128/2048)
# Global rate limit for server queries in packets/sec.
# Default: 256
QueryRateLimit = 256

# QueryFloodBanTime (0 - 60).
# Ban time in minutes for server query flooding. Use 0 to disable bans (block only).
# Default: 10
QueryFloodBanTime = 0

# LogAttacks (0 / 1)
# Log attacks to reunion_attacks.log
# Default: 1
LogAttacks = 1

# AllowSplitPackets (0 / 1)
# Allow splitting of outgoing packets if they size are greater than 1400. Used in original steamclient, but does not supported by some monitorings.
# Default: 0
AllowSplitPackets = 0

# IPClientsLimit (0 - 32)
# Maximum number of clients from single ip. Useful for computer clubs.
# Default: 5
IPClientsLimit = 5


# ========================================================
#         OTHER STUFF
# ========================================================

# LoggingMode:
#   0 = None
#   1 = Console
#   2 = Log Files
#   3 = Both
LoggingMode = 3
# ========================================================
#         REUNION CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
#    DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
#         AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

### AUTH CONTROL ###

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is Deprecated [5]
cid_SteamPending = 5

# for HLTV (default is Deprecated [5])
cid_HLTV = 5

# for p.47 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam47 = 5

# for p.48 clients that do not support unique id generation (default is Deprecated [5])
cid_NoSteam48 = 5

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1


### AUTH SETTINGS ###

# Authorization protocols version. All steamdid's of non-steams players will be changed in common with this value.
#    1: DProto (deprecated)
#    2: Reunion 2015-2018
#    3: Reunion new (recommended)
AuthVersion = 3

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Prevents SteamID stealing.
# Should be more than 16 chars length. If string is empty, hashing is not applied (AuthVersion < 3) or Reunion init will be failed (AuthVersion >= 3).
SteamIdHashSalt = fhjssefbhgffhhgdthhjjhfzsqwtygvllgcxssd

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu. Can't be disabled with AuthVersion >= 3.
# Default: 1
SC2009_RevCompatMode = 1

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this ONLY if you have sXeI server installed!
# Default: 0
EnableSXEIdGeneration = 0

# EnableGenPrefix2 (0 / 1)
# Enable second prefix (STEAM_*:0/1:****) for generated authids. Reduces chance of authid collisions. Works only with configured SteamIdHashSalt. Can't be disabled with AuthVersion >= 3.
# Default: 0
EnableGenPrefix2 = 0

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1


### AUTHID PREFIXES ###

# This config section will be ignored when AuthVersion > 2.

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 1;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 1;

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 1;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 2;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 3;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 4;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 5;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 6;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 7;

# Note that banid will use steamid WITHOUT any prefixes!



# ========================================================
#         SERVER QUERIES MANAGEMENT
# ========================================================

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Steam) (recommended)
# 1 = Old Style (GoldSource Engine)
# 2 = Hybrid mode — Server is visible everywhere, but there are 3 packets generated for every serverinfo request
# Default: 0
ServerInfoAnswerType = 0

# FixBuggedQuery (0/1)
# Enable fix for clients with bugged serverbrowser. Prevents hanging on connect.
# Default: 1
FixBuggedQuery = 1

# EnableQueryLimiter (0/1)
# Enable ratelimit for server queries (TSource, players, etc). You can use 0 if external protection solutions used.
# Default: 1
EnableQueryLimiter = 1

# QueryRateLimit (128/2048)
Global rate limit for server queries in sec / sec.
# Default: 256
QueryRateLimit = 256

# QueryFloodBanTime (0 - 60).
# Ban time in minutes for server query flooding. Use 0 to disable bans (block only).
# Default: 10
QueryFloodBanTime = 0

# LogAttacks (0/1)
# Log attacks to reunion_attacks.log
# Default: 1
LogAttacks = 1

# AllowSplitPackets (0/1)
# Allow splitting out the outgoing packets if they are larger than 1400. Allowed for some monitorings.
# Default: 0
AllowSplitPackets = 0

# IPClientsLimit (0 - 32)
# Maximum number of clients from single ip. Useful for computer clubs.
# Default: 5
IPClientsLimit = 5


# ================================================= =======
# OTHER STUFF
# ================================================= =======

# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 3
[/ CODE]
Go[ATTACH=full]9278[/ATTACH]
 

Вложения

[4-bit] Sonic The Dog

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помогите, почему когда я добавил reunion на сервер - люди да, могут зайти, но только если им кинуть айпи, а так они его не видят, (игра - Half-Life: Opposing Force) и там мало онлайна. Двум людям я конечно кинул айпи, но только через другой сервер, рано или поздно забанят меня за рекламу. И ещё, люди могут зайти на сервер только 2013 build, 2009 и раньше т.д. выкидывает с ошибкой Your .dll [cl_dlls\client.dll] differs from the server's. Но САМЫЙ ГЛАВНЫЙ ВОПРОС! Я добавил сервер в setti, но пираты всё равно не видят его! Что делать, помогите ??
 
K

kapangaIII

Почитать настройки например? А особенно часть с query.
И ещё, люди могут зайти на сервер только 2013 build, 2009 и раньше т.д. выкидывает с ошибкой Your .dll [cl_dlls\client.dll] differs from the server's.
Это не проблема reunion, а проблема скорее всего клиента/сервера.
 

[4-bit] Sonic The Dog

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Почитать настройки например? А особенно часть с query.

Это не проблема reunion, а проблема скорее всего клиента/сервера.
Я поставил Query=0, ServerInfoAnswerType=2, но вроде не помогло. Помогите плиз, скажите что делать, какие настройки исправить[DOUBLEPOST=1563596952][/DOUBLEPOST]Киньте готовый reunion.cfg чтобы всё работало. Я всё перепробовал, но ничего не помогло. Буду очень благодарен.
P.S. Или инструкцию пошагово что делать.[DOUBLEPOST=1563597233][/DOUBLEPOST]Версия reunion -

reunion_0.1.92.
 

[4-bit] Sonic The Dog

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Теперь сервер вообще не добавляется в setti... Перепробовал и HL1 steam 48, и HL1 Extracted...

[Sat Jul 20 07:52:55 2019]: Verifying *ip* (*ip*)
[Sat Jul 20 07:52:56 2019]: Got KEY for NSD test (hl1) from *ip*
[Sat Jul 20 07:52:56 2019]: Server reply: 9Invalid protinfo in connect command
[Sat Jul 20 07:52:56 2019]: FAIL. Server denied me.

Install dproto and make your server version 47/48 compatible
 

[4-bit] Sonic The Dog

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Решение нашёл.
Но вопрос теперь другой.
Смотрите. В Half-Life: Opposing Force есть 6 серверов. Эти 6 серверов (как я понял) стоят на DProto. Я могу зайти туда хоть с билда 2009 версии, хоть билда 2013 версии (с любого). Как мне сделать так на reunion? Потому что я создал сервер GunGame, а там таких режимов ваще не найдёшь. Ну и вот, заходили ко мне 2 пирата и... Вылетели по ошибке "Your .dll [cl_dlls\client.dll] differs from the server's". Но на остальных серверах такой херни нету у них. Как мне сделать так, чтобы ко мне могли зайти люди любого Build'a?
 
K

kapangaIII

Выше ведь написано.
Reunion в основном был написан под hl/cs, а не под остальные игры. Поэтому скорее всего 5е содержит блокировки проверки .dll файлов. Раз игра этого требует, то значит зачем-то это нужно.
 

[4-bit] Sonic The Dog

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Каких 2 пирата? С раскруток КС и их сборок?! Ответ на ваш вопрос очевиден.
Чего? Я вас вообще не понял. Причём тут КС, я говорил про Half Life Opposing Force.[DOUBLEPOST=1563636855][/DOUBLEPOST]
Выше ведь написано.
Reunion в основном был написан под hl/cs, а не под остальные игры. Поэтому скорее всего 5е содержит блокировки проверки .dll файлов. Раз игра этого требует, то значит зачем-то это нужно.
Хорошо, спасибо. Жаль конечно, придётся на hlds переходить с rehlds и уже ставить дпрото.
 
K

kapangaIII

Напишите разработчикам. Либо попробуйте заказать модуль, который бы отключал проверку client.dll.
 

Portugal

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Парни я так понял reunion у меня не запустился?


Currently loaded plugins:
description stat pend file vers src load unload
[ 1] AMX Mod X RUN - amxmodx_mm_i386.so v1.9.0.5249 ini Start ANY
[ 2] Reunion fail load reunion_mm_i386.so v0.1.0.133 ini Start Never
[ 3] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.9.0.5249 pl1 ANY ANY
[ 4] CSX RUN - csx_amxx_i386.so v1.9.0.5249 pl1 ANY ANY
4 plugins, 3 running
 

Portugal

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Парни у меня чёт не робит reunion :/ fail load делаю всё правельно версию ставлю reunion_0.1.0.133 сервер пустой тока запустил стоит тока amxmodx самый новый metamod самый новый и всё :/
 
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