Хотел бы IDEAL_VIP

N1gAt1V4iK

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10 Фев 2018
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Здраствуйте я по таком вопросу хотелось бы поставить на сервер плагин IDEAL_VIP 3.1 ну есть аналоги его где есть голд оружие может кто-то подскажет как добавить голд и сделать обойму для голда 35 патронов
C++:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <dhudmessage>

#define PLUGIN "IDEAL VIP by Ba/lePa"
#define VERSION "2.9"
#define AUTHOR "Ba/lePa"

#define VIP_TAG (1<<2)                // vip в таблицу
#define vip_flag ADMIN_LEVEL_H        // флаг доступа

#define music // Если звук при входе админа не нужен, то поставьте // перед #define


#define MAX_TEXT_LENGTH                200
#define MAX_NAME_LENGTH                40
new bool:gl_not_map

new g_Round, g_Weapon[33], g_vip
new PlayerBomb[33] = false
new cvar_connect, cvar_red, cvar_green, cvar_blue, cvar_x, cvar_y;
new cvar_prefix
new cvar_round, cvar_open, cvar_show, cvar_chat, cvar_pistols, cvar_funk, cvar_tab
new cvar_health, cvar_health_head, cvar_health_max
new cvar_money, cvar_money_head
new cvar_music
new cvar_damage, cvar_hudsek

new vip_opened[33]
new maxplayers = 0
new SayText
new pistols[6] = {CSW_USP, CSW_GLOCK18, CSW_ELITE, CSW_FIVESEVEN, CSW_P228, CSW_DEAGLE}
new bool: g_chosen[33] = false;

new string[32]

new hud;
public plugin_precache()
{
    if(check_map())
    {
        gl_not_map = true
        return;
    }
  
    #if defined(music)
        precache_sound("IDEAL_VIP/ideal_sound.wav")
    #endif
}

public plugin_init()
{     
    register_plugin(PLUGIN, VERSION, AUTHOR)
  
    if(gl_not_map)
        return;
  
    register_dictionary("ideal_vip.txt")
  
    maxplayers = get_maxplayers();
  
    register_message( get_user_msgid( "ScoreAttrib" ), "msgScoreAttrib" )
  
    register_event("HLTV", "round_start", "a", "1=0", "2=0")
    register_event("TextMsg", "round_restart", "a", "2=#Game_will_restart_in","2=#Game_Commencing");
  
    RegisterHam(Ham_Killed, "player", "player_killed", 1)
    RegisterHam(Ham_Spawn, "player", "player_spawn", 1)
    RegisterHam(Ham_TakeDamage, "player", "ham_damage")

    register_clcmd("say /vipmenu", "main_menu")
    register_clcmd("say_team /vipmenu", "main_menu")
  
    register_clcmd("say /vip_menu", "main_menu")
    register_clcmd("say_team /vip_menu", "main_menu")
  
    register_clcmd("vipmenu", "main_menu")
  
    register_clcmd("say /vips", "vip_online")
    register_clcmd("say_team /vips", "vip_online")
  
    register_clcmd("say /adminka", "admin_motd")
    register_clcmd("say_team /adminka", "admin_motd")
  
    register_clcmd("say /vipka", "vip_motd")
    register_clcmd("say_team /vipka", "vip_motd")
  
  
    cvar_round             =     register_cvar("amx_vipround", "2")
    cvar_open             =     register_cvar("amx_vipzaround", "0")
    cvar_show             =     register_cvar("amx_vipshow","1")
    cvar_chat             =     register_cvar("amx_chatshow", "1")
    cvar_pistols         =     register_cvar("amx_vipautopistols", "0")
    cvar_funk             =     register_cvar("amx_vipautoset", "1")
    cvar_health         =     register_cvar("amx_viphealth", "30")
    cvar_health_head     =     register_cvar("amx_viphealth_head", "60")
    cvar_health_max     =     register_cvar("amx_viphealth_max", "100")
    cvar_money             =     register_cvar("amx_vipmoney", "500")
    cvar_money_head     =     register_cvar("amx_vipmoney_head", "1000")
    cvar_tab            =    register_cvar("amx_viptab", "1")
    cvar_connect         =    register_cvar("amx_showconnect", "2")
    cvar_red            =    register_cvar("amx_vipRED", "100")
    cvar_green            =    register_cvar("amx_vipGREEN", "100")
    cvar_blue            =    register_cvar("amx_vipBLUE", "100")
    cvar_x                =    register_cvar("amx_vipXcoord", "-1.0")
    cvar_y                =    register_cvar("amx_vipYcoord", "0.6")
    cvar_prefix            =    register_cvar("amx_vip_prefix", "!y[!gIDEAL VIP!y]");
    #if defined(music)
        cvar_music            =    register_cvar("amx_vipMusic", "1");
    #endif
    cvar_damage            =    register_cvar("amx_vipdamager", "1");
    cvar_hudsek            =    register_cvar("amx_viphudsek", "5.0");
  
    get_pcvar_string(cvar_prefix, string, charsmax(string))
  
    SayText = get_user_msgid("SayText")
    hud = CreateHudSyncObj();
}

public plugin_cfg()
{
    new configsdir[128]
  
    get_localinfo("amxx_configsdir", configsdir, charsmax(configsdir))
  
    return server_cmd("exec %s/ideal_vip.cfg", configsdir);
}

public admin_motd(id, level, cid)
{
    if(!cmd_access(id, level, cid, 1))
        return PLUGIN_CONTINUE;
      
    show_motd(id, "adminka.txt", "Как купить админку")
  
    return PLUGIN_CONTINUE;
}

public vip_motd(id, level, cid)
{
    if(!cmd_access(id, level, cid, 1))
        return PLUGIN_CONTINUE;
      
    show_motd(id, "vipka.txt", "Как купить випку")
  
    return PLUGIN_CONTINUE;
}

public client_putinserver(id)
{
    client_cmd(id, "bind ^"F5^" ^"vipmenu^"")
    g_Weapon[id] = 0;
  
    if(is_user_cool(id))
        set_task(0.5, "vip_connect", id + 132)
}

public vip_connect(TASKID)
{
    new id = TASKID - 132;
  
    #if defined(music)
        if(get_pcvar_num(cvar_music))
            client_cmd(0, "spk IDEAL_VIP/ideal_sound.wav");
    #endif
  
    new name[32];
    get_user_name(id, name, charsmax(name));
  
    switch(get_pcvar_num(cvar_connect))
    {
        case 1:
        {
            chat_color(0, "%L", id, "VIP_CONNECT", string, name) 
        }
        case 2:
        {
            set_hudmessage(get_pcvar_num(cvar_red), get_pcvar_num(cvar_green), get_pcvar_num(cvar_blue), get_pcvar_float(cvar_x), get_pcvar_float(cvar_y), 0, 0.0, 5.0, 0.0, 0.0, -1)
            show_hudmessage(0, "%L", id, "VIP_CONNECT1", name)
        }
        case 3:
        {
            set_dhudmessage(get_pcvar_num(cvar_red), get_pcvar_num(cvar_green), get_pcvar_num(cvar_blue), get_pcvar_float(cvar_x), get_pcvar_float(cvar_y), 0, 0.0, 5.0, 0.0, 0.0, false)
            show_dhudmessage(0, "%L", id, "VIP_CONNECT1", name)
        }
        case 4:
        {
            chat_color(0, "%L", id, "VIP_CONNECT", string,  name)
          
            set_hudmessage(get_pcvar_num(cvar_red), get_pcvar_num(cvar_green), get_pcvar_num(cvar_blue), get_pcvar_float(cvar_x), get_pcvar_float(cvar_y), 0, 0.0, 5.0, 0.0, 0.0, -1)
            show_hudmessage(0, "%L", id, "VIP_CONNECT1", name)
        }
        case 5:
        {
            chat_color(0, "%L", id, "VIP_CONNECT", string,  name)
          
            set_dhudmessage(get_pcvar_num(cvar_red), get_pcvar_num(cvar_green), get_pcvar_num(cvar_blue), get_pcvar_float(cvar_x), get_pcvar_float(cvar_y), 0, 0.0, 5.0, 0.0, 0.0, false)
            show_dhudmessage(0, "%L", id, "VIP_CONNECT1", name)             
        }
    }
}
  
public client_disconnect(id)
{
    g_Weapon[id] = 0;
    g_chosen[id] = false;
}
  
public round_start() 
    g_Round++ 

public round_restart()
    g_Round = 0
  
public player_spawn(Player)
{
    PlayerBomb[Player] = false
    vip_opened[Player] = 0;
    if(is_user_cool(Player))
    {
        if(g_Round == 0)
            first_menu(Player)
          
        if(is_user_alive(Player))
        {
            if(get_pcvar_num(cvar_funk) == 1)
                task_funk(Player);
            if(get_pcvar_num(cvar_show) == 1 && g_Round >= get_pcvar_num(cvar_round))
                main_menu(Player);
        }
    }
}

public task_funk(id)
{
    give_item(id, "weapon_knife")
    give_item(id, "item_thighpack")
    give_item(id, "weapon_hegrenade")
    give_item(id, "weapon_flashbang")
    give_item(id, "weapon_flashbang")
    give_item(id, "weapon_smokegrenade")
    give_item(id, "item_assaultsuit")
    if(PlayerBomb[id])
    {
        fm_give_item(id, "weapon_c4");
        cs_set_user_plant(id);
        PlayerBomb[id] = false;
    }
  
    if(get_pcvar_num(cvar_pistols))
    {
        for(new i = 0; i < 6; i++)
            fm_strip_user_gun(id, pistols[i])
          
        switch(g_Weapon[id])
        {
            case 0:
            {
                first_menu(id);
            }
            case 1:
            {
                give_item(id, "weapon_deagle");
                cs_set_user_bpammo(id, CSW_DEAGLE, 35)
            }
            case 2:
            {
                give_item(id, "weapon_usp");
                cs_set_user_bpammo(id, CSW_USP, 100)
            }
            case 3:
            {
                give_item(id, "weapon_glock18");
                cs_set_user_bpammo(id, CSW_GLOCK18, 120)
            }
        }
    }
}

public main_menu(id)
{
    if(is_user_cool(id))
    {
        if(is_user_alive(id))
        {
            if(vip_opened[id] < get_pcvar_num(cvar_open) || get_pcvar_num(cvar_open) == 0)
            {
                if(g_Round >= get_pcvar_num(cvar_round))
                {
                    new s_Title[64], s_Name[32], s_Pistol[32], szMenuMulti[64]
                  
                    get_user_name(id, s_Name, charsmax(s_Name))
                  
                    switch(g_Weapon[id])
                    {
                        case 0: s_Pistol = "NONE";
                        case 1: s_Pistol = "Deagle";
                        case 2: s_Pistol = "Usp";
                        case 3: s_Pistol = "Glock";
                    }
                  
                    formatex(s_Title, charsmax(s_Title), "%L", id, "VIP_MENU", s_Name)     
                    new i_Menu = menu_create(s_Title, "main_handler", 1);
          
                    formatex(szMenuMulti, charsmax(szMenuMulti), "%L", id, "ITEM_MENU1", s_Pistol)
                    menu_additem(i_Menu, szMenuMulti, "1", 0)
                  
                    formatex(szMenuMulti, charsmax(szMenuMulti), "%L", id, "ITEM_MENU2", s_Pistol)
                    menu_additem(i_Menu, szMenuMulti, "2", 0)
                  
                    formatex(szMenuMulti, charsmax(szMenuMulti), "%L", id, "ITEM_MENU3", s_Pistol)
                    menu_additem(i_Menu, szMenuMulti, "3", 0)
                  
                    formatex(szMenuMulti, charsmax(szMenuMulti), "%L", id, "ITEM_MENU4", s_Pistol)
                    menu_additem(i_Menu, szMenuMulti, "4", 0)
                  
                    formatex(szMenuMulti, charsmax(szMenuMulti), "%L", id, "ITEM_MENU5", s_Pistol)
                    menu_additem(i_Menu, szMenuMulti, "5", 0)
          
                    menu_addblank(i_Menu, 0);
                  
                    formatex(szMenuMulti, charsmax(szMenuMulti), "%L", id, "ITEM_MENU6")
                    menu_additem(i_Menu, szMenuMulti, "6", 0)
                  
                    menu_addblank(i_Menu, 1);

                    menu_setprop(i_Menu, MPROP_EXITNAME, "Выход")
                    menu_display(id, i_Menu, 0) 
                }
                else
                {                 
                    if(get_pcvar_num(cvar_round) == 2)     
                    {
                        chat_color(id, "%L", id, "VIP_WARNING5", string, get_pcvar_num(cvar_round))
                        return PLUGIN_HANDLED;
                    }
                    else
                    {
                        chat_color(id, "%L", id, "VIP_WARNING1", string, get_pcvar_num(cvar_round))
                        return PLUGIN_HANDLED;
                    }
                }
            }
            else
                chat_color(id, "%L", id, "VIP_WARNING2", string)
        }
        else
            chat_color(id, "%L", id, "VIP_WARNING3", string)
    }
    else
        chat_color(id, "%L", id, "VIP_WARNING4", string)
      
    return PLUGIN_HANDLED;
}

public main_handler(id, menu, item)
{
    if(item == MENU_EXIT)
    {
        menu_destroy(menu)
      
        return PLUGIN_HANDLED;
    }
  
    new s_Data[6], s_Name[60], i_Access, i_Callback
  
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
  
    new i_Key = str_to_num(s_Data)
    new name[32]
    get_user_name(id, name, charsmax(name))
  
  
    switch(i_Key)
    {
        case 1:
        {
            vip_opened[id]++
            if(user_has_weapon(id, CSW_C4))
                PlayerBomb[id] = true
              
            strip_user_weapons(id)
            task_funk(id)
            switch(g_Weapon[id])
            {
                case 0:
                {
                    first_menu(id);
                }             
                case 1:
                {
                    give_item(id, "weapon_deagle")
                    cs_set_user_bpammo(id, CSW_DEAGLE, 35)
                }
                case 2:
                { 
                    give_item(id, "weapon_usp")
                    cs_set_user_bpammo(id, CSW_USP, 100)
                }
                case 3:
                {
                    give_item(id, "weapon_glock18")
                    cs_set_user_bpammo(id, CSW_GLOCK18, 120)
                }
            }
          
            give_item(id, "weapon_m4a1")
            cs_set_user_bpammo(id, CSW_M4A1, 90)
          
            if(get_pcvar_num(cvar_chat) == 1)
                chat_color(0, "%L", id, "VIP_M4A1", string, name)         
        }
        case 2:
        {
            vip_opened[id]++
            if(user_has_weapon(id, CSW_C4))
                PlayerBomb[id] = true
            strip_user_weapons(id)
            task_funk(id)
          
            switch(g_Weapon[id])
            {
                case 0:
                {
                    first_menu(id);
                }             
                case 1:
                {
                    give_item(id, "weapon_deagle")
                    cs_set_user_bpammo(id, CSW_DEAGLE, 35)
                }
                case 2:
                { 
                    give_item(id, "weapon_usp")
                    cs_set_user_bpammo(id, CSW_USP, 100)
                }
                case 3:
                {
                    give_item(id, "weapon_glock18")
                    cs_set_user_bpammo(id, CSW_GLOCK18, 120)
                }
            }
          
            give_item(id, "weapon_ak47")
            cs_set_user_bpammo(id, CSW_AK47, 90)
          
            if(get_pcvar_num(cvar_chat) == 1)
                chat_color(0, "%L", id, "VIP_AK47", string, name)
          
        }
        case 3:
        {
            vip_opened[id]++
            if(user_has_weapon(id, CSW_C4))
                PlayerBomb[id] = true
            strip_user_weapons(id)
            task_funk(id)
          
            switch(g_Weapon[id])
            {
                case 0:
                {
                    first_menu(id);
                }             
                case 1:
                {
                    give_item(id, "weapon_deagle")
                    cs_set_user_bpammo(id, CSW_DEAGLE, 35)
                }
                case 2:
                { 
                    give_item(id, "weapon_usp")
                    cs_set_user_bpammo(id, CSW_USP, 100)
                }
                case 3:
                {
                    give_item(id, "weapon_glock18")
                    cs_set_user_bpammo(id, CSW_GLOCK18, 120)
                }
            }
          
            give_item(id, "weapon_awp")
            cs_set_user_bpammo(id, CSW_AWP, 30)
          
            if(get_pcvar_num(cvar_chat) == 1)
                chat_color(0, "%L", id, "VIP_AWP", string, name)
          
          
        }
        case 4:
        {
            vip_opened[id]++
            if(user_has_weapon(id, CSW_C4))
                PlayerBomb[id] = true
            strip_user_weapons(id)
            task_funk(id)
          
            switch(g_Weapon[id])
            {
                case 0:
                {
                    first_menu(id);
                }             
                case 1:
                {
                    give_item(id, "weapon_deagle")
                    cs_set_user_bpammo(id, CSW_DEAGLE, 35)
                }
                case 2:
                { 
                    give_item(id, "weapon_usp")
                    cs_set_user_bpammo(id, CSW_USP, 100)
                }
                case 3:
                {
                    give_item(id, "weapon_glock18")
                    cs_set_user_bpammo(id, CSW_GLOCK18, 120)
                }
            }
          
            give_item(id, "weapon_famas")
            cs_set_user_bpammo(id, CSW_FAMAS, 90)
          
            if(get_pcvar_num(cvar_chat) == 1)
                chat_color(0, "%L", id, "VIP_FAMAS", string, name)     
        }
        case 5:
        {
            vip_opened[id]++
            if(user_has_weapon(id, CSW_C4))
                PlayerBomb[id] = true
            strip_user_weapons(id)
            task_funk(id)
          
            switch(g_Weapon[id])
            {
                case 0:
                {
                    first_menu(id);
                }             
                case 1:
                {
                    give_item(id, "weapon_deagle")
                    cs_set_user_bpammo(id, CSW_DEAGLE, 35)
                }
                case 2:
                { 
                    give_item(id, "weapon_usp")
                    cs_set_user_bpammo(id, CSW_USP, 100)
                }
                case 3:
                {
                    give_item(id, "weapon_glock18")
                    cs_set_user_bpammo(id, CSW_GLOCK18, 120)
                }
            }
          
            give_item(id, "weapon_scout")
            cs_set_user_bpammo(id, CSW_SCOUT, 90)
          
            if(get_pcvar_num(cvar_chat) == 1)
                chat_color(0, "%L", id, "VIP_SCOUT", string, name)         
        }     
        case 6:
        {
            first_menu(id);
        }
    }
  
    menu_destroy(menu);
    return PLUGIN_HANDLED;
}

public first_menu(id)
{
    if(!is_user_connected(id))
        return;
      
    new i_Menu = menu_create("\rЧто вы предпочитаете?", "first_menu_handler")

    menu_additem(i_Menu, "\yDeagle", "1", 0)
    menu_additem(i_Menu, "\yGlock", "2", 0)
    menu_additem(i_Menu, "\rUsp", "3", 0)
  
  
    menu_setprop(i_Menu, MPROP_EXITNAME, "Выход")
    menu_display(id, i_Menu, 0)
}

public first_menu_handler(id, menu, item)
{
    if(item == MENU_EXIT)
    {
        menu_destroy(menu)     
        return PLUGIN_HANDLED
    }
  
    new s_Data[6], s_Name[60], i_Access, i_Callback
  
    menu_item_getinfo(menu, item, i_Access, s_Data, charsmax(s_Data), s_Name, charsmax(s_Name), i_Callback)
  
    new i_Key = str_to_num(s_Data)
  
    for(new i = 0; i < 6; i++)
        fm_strip_user_gun(id, pistols[i])
  
    switch(i_Key)
    {
        case 1:
        {
            g_chosen[id] = true;
            g_Weapon[id] = 1;
            give_item(id, "weapon_deagle")
            cs_set_user_bpammo(id, CSW_DEAGLE, 35)
        }
        case 2:
        {
            g_chosen[id] = true;
            g_Weapon[id] = 3;
            give_item(id, "weapon_glock18")
            cs_set_user_bpammo(id, CSW_GLOCK18, 120)
        }
        case 3:
        {
            g_chosen[id] = true;
            g_Weapon[id] = 2;
            give_item(id, "weapon_usp")
            cs_set_user_bpammo(id, CSW_USP, 100)
        }
    }
  
    menu_destroy(menu);
    return PLUGIN_CONTINUE;
}

public msgScoreAttrib(const MsgId, const MsgType, const MsgDest)
{
    if(get_pcvar_num(cvar_tab))
    {
        if(is_user_cool(get_msg_arg_int(1)) && !get_msg_arg_int(2))
            set_msg_arg_int(2, ARG_BYTE, VIP_TAG)
    }
}

public vip_online(id)
{
    g_vip = 0;
  
    new Len, message[512], name[32]
    new Player

    for(Player = 1; Player <= maxplayers; Player++)
    {
        if(is_user_cool(Player))
        {
            g_vip++
            get_user_name(Player, name, charsmax(name))
            if(g_vip == 1)
                Len += format(message[Len], 511 - Len, "%s", name)
            else
                Len += format(message[Len], 511 - Len, " , %s", name)
        }
    }
    if(g_vip < 1)
        chat_color(id, "%L", id, "VIP_ONLINE", string)
    else
        chat_color(id, "%s: !t%s", string, message)
}

public player_killed(victim, killer, corpse)
{
    static const m_LastHitGroup = 75
  
    if(is_user_cool(victim))
        if(!g_chosen[victim])
            set_task(1.0, "first_menu", victim)
          
    if(is_user_cool(killer))
    {
        if(is_user_alive(killer))
        {
            if( get_pdata_int( victim, m_LastHitGroup ) == HIT_HEAD)
            {
                set_user_health(killer, get_user_health(killer) + get_pcvar_num(cvar_health_head))
                if(get_user_health(killer) > get_pcvar_num(cvar_health_max))
                    set_user_health(killer, get_pcvar_num(cvar_health_max))
                cs_set_user_money(killer, cs_get_user_money(killer) + get_pcvar_num(cvar_money_head))
            }
            else
            {
                set_user_health(killer, get_user_health(killer) + get_pcvar_num(cvar_health))
                if(get_user_health(killer) > get_pcvar_num(cvar_health_max))
                    set_user_health(killer, get_pcvar_num(cvar_health_max))
                cs_set_user_money(killer, cs_get_user_money(killer) + get_pcvar_num(cvar_money))
            }
        }
    }
}

public ham_damage(victim, weapon, killer, Float:fDamage, damagebits)
{
    if(get_pcvar_num(cvar_damage) == 0)
        return;
  
    if(victim == killer)
        return;
  
    if(!is_user_cool(killer) && !is_user_cool(victim))
        return;
      
    if(get_user_team(killer) == get_user_team(victim))
        return;
  
    new iDamage;
    iDamage = floatround(fDamage, floatround_floor)
  
    if(iDamage <= 0)
        return;
  
    if(is_user_cool(victim))
    {
        set_hudmessage(255, 0, 0, 0.6, 0.5, 0, 0.0, get_pcvar_float(cvar_hudsek), 0.0, 0.0, 1)
        ShowSyncHudMsg(victim, hud, "%d", iDamage);
    }
    if(is_user_cool(killer))
    {
        set_hudmessage(0, 100, 255, 0.4, 0.5, 0, 0.0, get_pcvar_float(cvar_hudsek), 0.0, 0.0, 2)
        ShowSyncHudMsg(killer, hud, "%d", iDamage);
    }
}

stock chat_color(const id, const input[], any:...)
{
    new count = 1, players[32];
    static msg[191];
    vformat(msg, 190, input, 3);
    replace_all(msg, 190, "!g", "^4"); // Green Color
    replace_all(msg, 190, "!y", "^1"); // Default Color
    replace_all(msg, 190, "!t", "^3"); // Team Color
    if (id) players[0] = id; else get_players(players, count, "ch");
    {
        for ( new i = 0; i < count; i++ )
        {
            if ( is_user_connected(players[i]) )
            {
                message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]);
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }
        }
    }
}

stock bool: is_user_cool(const id)
{
    if(!is_user_connected(id))
        return false;
  
    if((get_user_flags(id) & vip_flag))
        return true;
      
    return false;
}

check_map()
{
    new got_line, line_num, len
    new cfgdir[MAX_TEXT_LENGTH]
    new cfgpath[MAX_TEXT_LENGTH]
    new mapname[MAX_NAME_LENGTH]
    new txt[MAX_TEXT_LENGTH]

    get_localinfo("amxx_configsdir", cfgdir, charsmax(cfgdir))
    get_mapname(mapname, MAX_NAME_LENGTH-1)

    format(cfgpath, MAX_TEXT_LENGTH, "%s/ideal_block_maps.ini", cfgdir)

    if (file_exists(cfgpath))
    {
        got_line = read_file(cfgpath, line_num, txt, MAX_TEXT_LENGTH-1, len)
        while (got_line>0)
        {
            if (equali(txt, mapname)) return 1
            line_num++
            got_line = read_file(cfgpath, line_num, txt, MAX_TEXT_LENGTH-1, len)
        }
    }
    return 0
}
 

Vaqtincha

aggressive
Разработчик
Скриптер
Регистрация
28 Янв 2018
Сообщения
959
Симпатии
682
Пол
Мужской
так что сделай сам. если есть реЕпи то там уже есть нативы
 

skitls

Пользователь
Регистрация
21 Июн 2017
Сообщения
216
Симпатии
62
Пол
Мужской
В сети уйма вариантов с открытым исходным кодом.
Я даже уже нашел аналог который писал человек выше
Есть у пазлика с платным вариантом
В обще все в твоих руках
 
Сверху Снизу